FETCHING REALITY
INITIALIZING SCENE
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FETCHING REALITY
3D KINETIC SIMULATION
3D Arena
2D SDF Shader
01
IDLE / WAG
02
THROW
03
FETCH
04
RETURN
Toss Ball
Howl
Wireframe
Orbit
GLSL SDF PIPELINE:
Dynamic Warp & Wag
Distance Field Heatmap
Isocontour Isolines
Move cursor across dog to trigger proximity squish & wave ripples